

Experienced in quality assurance and process improvement within fast-paced environments. Demonstrated talent for identifying issues, optimising workflows, and ensuring compliance with industry standards. Continually focused on delivering high-quality results and enhancing overall efficiency.
“At the start of my Ubisoft journey, I was surprised to see how video games are tested and how they become ready to be played and enjoyed by so many players.
For me, the most challenging part was learning to test Ubisoft games on all the available gaming platforms. One project that will always remain in my memory is South Park on Switch, which was a new console released by Nintendo at that time.
My goal is to identify and submit all issues – issues like what I encounter as a normal user, issues that alter my gameplay. In my personal experience as a gamer, I’ve always encountered various blockers due to my style of (“often chaotic”) play.
Skills acquired while working at Ubisoft:
- Further acknowledgement of Miro
- A good understanding of PS4, PC, XB1, Nintendo Switch, Xbox Series X platforms
- End of day mails created as a template for the specific projects I have worked on
- Receiving support from people all round the world in regards to creating a solutions for daily tasks
- Documentation design for testing specific parts of the project such as: menus, missions, LD/LA, Save/Load, game features.
- Improving in the various ways save/load can be tested on different projects
- Learning how to test co-op on Ubisoft projects
- Worked on the following projects: Avatar Frontiers of Pandora, Assassin Creed Mirage
Skills acquired while working at Ubisoft:
- Further acknowledgement of the JIRA database
- Further acknowledgement of Test-rail and XRAY applications
- A good understanding of PS4, PC, XB1, Nintendo Switch platforms
- End of day mails created as a template for the specific projects I have worked on
- Receiving support from people all round the world in regards to creating a solutions for daily tasks
- Training of new employees
- Documentation design for testing specific parts of the project such as: menus, missions, LD/LA, Save/Load, game features.
- Improved and helped with test on LD/LA features that made possible submitting 100 issues daily
- Learned to work with Miro for a better organization of LD/LA tests
- Worked on the following projects: South Park and the Fractured But Whole and Assassin's Creed Odyssey, Assassin Creed Valhalla, Skull and Bones, Avatar Frontiers of Pandora
Skills acquired while working at Ubisoft:
- Further acknowledgement of the JIRA database - Further acknowledgement of Test-rail and XRAY applications
- A good understanding of PS4, PC, XB1, Nintendo Switch platforms
- End of day mails created as a template for the specific projects I have worked on - Receiving support from people all round the world in regards to creating a solutions for daily tasks
- Training of new employees - Documentation design for testing specific parts of the project such as: menus, missions, LD/LA, Save/Load, game features.
- Worked on the following projects: South Park and the Fractured But Whole and Assassin's Creed Odyssey, Assassin Creed Valhalla
QA tester for Bejeweled mobile game, Real Racing, NFS.
Skills acquired while working at EA:
- Advanced knowledge of the JIRA data base
- Advanced knowledge of Test-rail - A good understanding for iOS and Android system until firmware 7.0 and 8.0
- Document design for testing specific test runs (EX:FPS flow while playing mob games for a period of time
- End of day mails created as a template for the specific projects I have worked on
- Receiving support from people all round the world in regards to creating a solutions for daily tasks
- Training of new colleagues after only 3 months of being hired.
Chemical Engineer in the adhesives section. Production of adhesives with vinyl acetate as the main component.