

A skilled 3D Artist with over two years of experience, specializing in hard surface modeling, texturing, and game asset creation. With a strong foundation in both technical and artistic aspects, I have collaborated with studios like SpaceDev Games and completed numerous freelance projects. My expertise lies in crafting optimized assets for Unreal Engine 5, ensuring both visual appeal and technical performance. Passionate about creating realistic and detailed game assets, I aim to bring creative innovation and precision to every project I work on.
Hard surface modeling
Game asset optimization
UV unwrapping and texture baking
PBR workflows and realistic texturing
Blender
Maya
ZBrush
Substance Painter
Photoshop
RizomUV
Marmoset Toolbag
Unreal Engine 5 integration
Optimizing scanned data
concept design for interactive environments
Stress resilience
adaptability
Strong communication
teamwork abilities
Creative problem-solving
attention to detail
Attention to detail