Summary
Overview
Work History
Skills
Work Availability
Timeline
Ioana Alexandru Stelian

Ioana Alexandru Stelian

Unity Game Developer
Brasov,Braşov

Summary

As a Unity game developer with 6.5 years of experience, my expertise is a testament to a self-driven and dedicated learning journey. My passion for PC and VR gaming is deeply rooted in a profound respect for the surrounding culture and its community. I carefully select my projects to align with my passion, ensuring total commitment and investment in each endeavor.

From a technical standpoint, I pride myself on producing code that is clean, reusable, and organized, with a meticulous attention to detail. My extensive knowledge of game theory allows me to innovate and proactively address project challenges. I continuously stay updated with emerging technologies, having delved into Unity DOTS, AI, and the latest pipelines, ensuring I'm conversant with new features introduced in every version.

In a team setting, I thrive on collaboration. My flexibility enables me to adapt to various roles as demanded by the project. Whether it's taking the lead or supporting a junior developer, I focus on harnessing the strengths of each team member to achieve our collective goals. My ambition is to not only participate but to elevate every project, ensuring that my contributions significantly enhance the outcome.

Overview

7
7
years of professional experience

Work History

Senior Game Developer

Drone Racing League
Brasov
06.2021 - Current
  • Working on 8 years old project that's continuously supported by 1 team leader, 4 unity developers, 2 backend developers and 2 QA.
  • Working on MCV architecture in approximative 4 month patch cycle to apply bug fixes and implement new feature.
  • Implemented whole new system of Training to on-board new players.
  • Designed from 0 documentation for match making ranked system that got approved and after that I've been assigned to lead implementation of it.
  • Profiled project and found multiple memory leaks that I've fixed.
  • Supporting multiple platforms like Steam, Epic, PlayStation, Xbox and Mac.

Game Developer

Elrond
  • Game was work in progress when I've joined, it was in critical state so first I had to fix it's critical errors and improve performance.
  • I have done improvements to player experience like redesigning maps, characters and items with PVP UX in mind
  • Improved players animations into fluent chain animation
  • Added new feature to game then releasing it with success on store

Team leader

Epic Labs Ltd
02.2020 - 09.2020
  • Made alone in two days prototype to win project then fulfilled contract in 2 months
  • Got promoted to be leader of project
  • Created prototype version of game in short time to win bidding contest for project
  • Created Game Documentation
  • Worked very closely with UX Designer and spread workflow between me and other two Game Designers by each strength
  • Worked overtime to learn how to use Unity’s 3D capabilities at maximum
  • Learned how to use materials, shaders, lights and timeline
  • Learned to design 3D levels, use Cinemachine, timeline, AI behavior
  • Project finished with great feedback received


Game Developer

Match 4, Epic Labs Ltd
04.2019 - 12.2019
  • Tribal Burst – Match 4
  • Got it from broken prototype state and remade it into flexible and easy to debug code
  • First contact with other developers
  • Perfected all preview learned skills
  • Added User Experience features like camera shake on big combos, dynamic particles, sound FX to make gameplay more impactful
  • Learned to port game to Mobile, debug and optimize it

01.2017 - 01.2019

Unity Platformer

  • This was my first unity project, meant to learn to program and make game that I'll love
  • It started as small project but I continued working on it until current day
  • It's advanced platformer with wall jump, sliding, advance input methods like jump buffer and coyote time
  • Turret like enemies, lasers, homing missiles, hard modes for levels, keys, portals, 40 levels
  • Game upgrades, TedraSoft
  • Getting multiple applications up to date so they could be uploaded to store
  • Coding and modifying UI elements
  • Fixing bugs and upgrading games
  • Small gameplay modifications
  • UI modification
  • Fixing small errors for plugins like Google play services, Playfab, Photon
  • Worked on tile map based games, on Catan-like game, arcade racing game.

Skills

C#

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Work Availability

monday
tuesday
wednesday
thursday
friday
saturday
sunday
morning
afternoon
evening
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Timeline

Senior Game Developer - Drone Racing League
06.2021 - Current
Team leader - Epic Labs Ltd
02.2020 - 09.2020
Game Developer - Match 4, Epic Labs Ltd
04.2019 - 12.2019
-
01.2017 - 01.2019
Game Developer - Elrond
Ioana Alexandru StelianUnity Game Developer