Excel
Proactive and adaptable, I enhanced team efficiency at Enevo as an Intern by supporting staff, leading to a focus on high-priority tasks. Demonstrated quick learning ability and advanced computer skills, contributing to project successes and fostering a collaborative environment. Excelled in applying industry-specific knowledge and technical expertise to real-world challenges.
Student Bachelors in Computer Science
Game Design
Teamwork and Collaboration
Finished Harvard Introduction to Game development
I started working in Unity and later expanded into Unreal Engine 5, where I have been building my own game and experimenting with C++. I began a formal course to prepare for game design, and C++ has become a key tool in my development workflow.
Currently, I am working on a game called SectorFall, an open-world survival strategy game, where I have implemented various systems using both C++ and Unreal's blueprint system to demonstrate my proficiency. I have also worked on a custom C++-based engine project to gain deeper control over rendering and game mechanics.
Along with this, I completed the Harvard Introduction to Game Development course, creating 9 games: 6 in LUA and 3 in Unity (C#). My final project was Run For Your Life, a simple game based on a creepy pasta story.
Harvard Introduction to Game Development
Excel
Unity
Beginner Unreal Engine 5
Gaea 20
Video Games
Movies
Sports
Junior game designer
Harvard Introduction to Game Development
ECDL