Summary
Overview
Work History
Education
Skills
Accomplishments
Game Development And Game design
Certification
Work Availability
Affiliations
Work Preference
Quote
Software
Languages
Interests
Websites
Timeline
OfficeManager
Malus Cristian

Malus Cristian

Student
Cornetu,Ilfov

Summary

Proactive and adaptable, I enhanced team efficiency at Enevo as an Intern by supporting staff, leading to a focus on high-priority tasks. Demonstrated quick learning ability and advanced computer skills, contributing to project successes and fostering a collaborative environment. Excelled in applying industry-specific knowledge and technical expertise to real-world challenges.

Overview

1
1
years of post-secondary education
2
2
Certificates
3
3

Student Bachelors in Computer Science

4
4

Game Design

Work History

Intern (analyst Helper)

Enevo Engineering
Bucharest, Romania
07.2024 - 08.2024
  • Supported staff members in their daily tasks, reducing workload burden and allowing for increased focus on higher-priority assignments.
  • Gained valuable experience working within a specific industry, applying learned concepts directly into relevant work situations.
  • Contributed to a positive team environment by collaborating with fellow interns on group projects and presentations.
  • Gained hands-on experience in various software programs, increasing proficiency and expanding technical skill set.

Education

High School Diploma -

Liceul Teoretic Ion Barbu
Bucharest Romania
10.2018 - 06.2022

Bachelor of Science - Computer Science

Jacobs University
Bremen, Germany
08.2023 - Current

Skills

Teamwork and Collaboration

Accomplishments

Finished Harvard Introduction to Game development

  • Collaborated with team of 10 in the development of Erasmus Jobs for future
  • Used Microsoft Excel to develop inventory tracking spreadsheets.

Game Development And Game design

I started working in Unity and later expanded into Unreal Engine 5, where I have been building my own game and experimenting with C++. I began a formal course to prepare for game design, and C++ has become a key tool in my development workflow.

Currently, I am working on a game called SectorFall, an open-world survival strategy game, where I have implemented various systems using both C++ and Unreal's blueprint system to demonstrate my proficiency. I have also worked on a custom C++-based engine project to gain deeper control over rendering and game mechanics.

Along with this, I completed the Harvard Introduction to Game Development course, creating 9 games: 6 in LUA and 3 in Unity (C#). My final project was Run For Your Life, a simple game based on a creepy pasta story.

Certification

Harvard Introduction to Game Development

Work Availability

monday
tuesday
wednesday
thursday
friday
saturday
sunday
morning
afternoon
evening
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Affiliations

  • DCS (Digital Creation Society)

Work Preference

Work Type

Full TimeInternshipPart Time

Work Location

RemoteHybrid

Important To Me

Career advancementWork-life balance401k matchWork from home optionFlexible work hoursPersonal development programs

Quote

A jack of all trades is a master of none, but oftentimes better than a master of one.
William Shakespeare

Software

Excel

Unity

Beginner Unreal Engine 5

Gaea 20

Languages

Romanian
Bilingual or Proficient (C2)
English
Advanced (C1)
German
Beginner (A1)

Interests

Video Games

Movies

Sports

Timeline

Intern (analyst Helper)

Enevo Engineering
07.2024 - 08.2024

Junior game designer

01-2024

Bachelor of Science - Computer Science

Jacobs University
08.2023 - Current

Harvard Introduction to Game Development

01-2023

ECDL

01-2021

High School Diploma -

Liceul Teoretic Ion Barbu
10.2018 - 06.2022
Malus Cristian Student