Plastic Artist - Sculptor, member of UAP ( Uniunea Artistilor Plastici )
Results driven, attention to details, team player, always improving and always open to learning new techniques and methods.
Helped deliver successful projects and focused on the quality of the product
Helped release project Beyond - "Dead Space Remake"
Studio: Motive
- Proficiency in telemetry testing: Data Library, PowerBI, River, Adept and BigQuery
Collaborated with Dice in order to release project Kingston - "Battlefield 2042"
Studio: Dice Sweden
Worked in collaboration with LucasArts and Disney, helping deliver project Maverick - "Star Wars: Squadrons"
Studio: Motive
Engaging with potential prospects for stock trading and assisting with the payments
Creating and designing film/theatre props for various projects alongside other sculptors
Creating props and assisting a fellow sculptor on set during the production of the film
Teamwork oriented
Troubleshooting skills
Attention to Detail
Software Testing
Coaching/Mentoring
Intermediate in Unreal Engine 5 tech art
Documentation
TestRail/Qmetry
Jira/Jaas
Google Docs/Sheet
Microsoft Power BI
Autodesk Maya
Autodesk 3Ds Max
Microsoft Excel
Biometrics/Displacer
DevTrack
Telemetry
Frostbite Engine