Summary
Overview
Work History
Education
Skills
Personal Information
Timeline
Generic
Oleksandr Holynskyi

Oleksandr Holynskyi

Senior Unity Developer
Bucharest

Summary

Experienced Unity Developer with 8+ years in the game industry, specializing in gameplay systems, architecture design, and real-time interactive applications. Proven track record across a wide range of projects including Match-3 frameworks, sandbox RPGs, VR simulators, multiplayer games, and narrative-driven experiences. Passionate about clean code, system design, and performance optimization. Skilled in building core features from the ground up, and integrating complex technologies such as custom multiplayer servers, REST APIs, WebRTC, and backend communication layers. Comfortable working across the full development stack - from tool creation and automation to runtime systems and cross-platform deployment. Committed to creating scalable, maintainable codebases and delivering polished, high-performance experiences.

Overview

8
8
years of professional experience
5
5
years of post-secondary education
2
2
Languages

Work History

Unity C# Developer

Kevuru
09.2023 - 04.2025

Projects

  • Match-3 Game
  • RPG with sandbox creation elements
  • Interactive narrative game with branching dialogue and relationship-based choices

Technical Contributions

  • Kinoa SDK: Integrated and extended SDK functionality in Unity; set up in-app systems.
  • FMOD: Created FMOD Studio project from scratch and integrated it into Unity. Set up SVN repository on AWS, including account creation and HTTPS port configuration.
  • SQLite (SQLite3): Worked with existing Unity-integrated databases and created new ones. Built a custom encrypted database system and developed internal tools for game balance based on database-driven data.
  • Core Gameplay Features: Actively contributed to core game systems (under NDA; details omitted).
  • Custom Scripting Languages and Automation: Worked with two proprietary scripting languages used in Unity projects. Created automation tools, code snippets, and editor utilities to streamline development.
  • Optimization: Focused on improving performance and refactoring for cleaner, faster code.

Unity C# Developer

Playgendary
12.2021 - 04.2023

Match-3 Core Framework Development

  • Contributed to the development of a modular Match-3 framework used across multiple large-scale projects via Git submodules.
  • Extended existing architecture and implemented core gameplay systems and features.
  • Worked with DOTween, Spine, Addressables, and Git submodules.
  • Assisted in setting up Jenkins CI, gaining experience with automated builds and deployment workflows.

Cross-Project Integration and Adaptation

  • Transitioned to a new team to integrate and adapt the Match-3 core framework into several distinct projects.
  • Customized the framework to meet the unique requirements of each project, ensuring smooth integration and functionality.
  • Developed a Plinko-style minigame and integrated Firebase and IronSource for analytics and monetization.

Team lead, Unity C# developer

1000geeks
01.2020 - 11.2021

Unity Team Lead – Custom Multiplayer and VR Projects

VR Collaboration Platform (Oculus Quest 1 & 2)

  • Led Unity development for a VR project targeting Oculus Quest 1–2 using the OVR Plugin.
  • Designed and implemented the core architecture, enabling communication between Unity and backend systems.
  • Integrated WebRTC for real-time audio/video communication.
  • Connected Unity to Laravel and Java Spring servers via REST APIs using token-based authentication.
  • Retrieved and displayed backend data securely within the VR environment.

Multiplayer 1v1 Soccer Game

  • Designed and built a custom multiplayer system for a real-time 1v1 soccer game.
  • Connected Unity to a Java Spring backend using SockJS with the STOMP protocol for real-time messaging.
  • Implemented client-to-client communication, data synchronization, and latency handling.
  • Solved network performance issues related to ping and synchronization accuracy.
  • Led a Unity development team across both projects, overseeing architecture, implementation, and optimization.

Unity C# developer

Dals Games
07.2018 - 10.2019
  • Worked on a large-scale multiplayer battle royale game supporting up to 60 players.
  • Used Photon PUN for early-stage networking, later transitioned to a custom C++ server for improved performance and control.
  • Developed the full audio system and animation system using Mecanim, including state machine design and trigger/event syncing.
  • Implemented IK (Inverse Kinematics) and synchronized animation and audio playback across networked clients.
  • Integrated models and animations in collaboration with 3D artists; ensured asset consistency and correct rig setup.
  • Improved code structure and maintainability across gameplay and systems code.
  • Optimized performance: implemented light baking, occlusion culling, LOD systems, and wrote custom shaders for better visual fidelity with reduced overhead.

Unity C# Developer

Mmone Project
07.2017 - 06.2018
  • Designed and developed the full architecture for a VR flight simulator as part of an interactive robotic simulation system.
  • Used Oculus VR SDK and HMD devices on PC for immersive simulation.
  • Built a real-time system to transfer position and rotation data via sockets to external physical attractions.
  • Implemented Perlin noise and factorial-based algorithms to procedurally generate large-scale terrain maps.
  • Optimized performance for VR, focusing on stable framerate, minimal latency, and comfortable user experience.
  • Developed all core systems, including environment generation, socket communication, and player interaction logic.

Education

Bachelor's Degree - Department of Economic Cybernetics And Information

Odesа Polytechnic National University
Ukraine, Odesa City
05.2014 - 06.2018

Master's degree - Department of Economic Cybernetics And Information

Odesа Polytechnic National University
Ukraine, Odesa City
09.2018 - 12.2019

Skills

SOLID

Personal Information

Date of Birth: 04/01/97

Timeline

Unity C# Developer

Kevuru
09.2023 - 04.2025

Unity C# Developer

Playgendary
12.2021 - 04.2023

Team lead, Unity C# developer

1000geeks
01.2020 - 11.2021

Master's degree - Department of Economic Cybernetics And Information

Odesа Polytechnic National University
09.2018 - 12.2019

Unity C# developer

Dals Games
07.2018 - 10.2019

Unity C# Developer

Mmone Project
07.2017 - 06.2018

Bachelor's Degree - Department of Economic Cybernetics And Information

Odesа Polytechnic National University
05.2014 - 06.2018
Oleksandr HolynskyiSenior Unity Developer